Head issue "toReal" moved from StringUtil to Strin

fiesch

09-11-2005 10:44:20

Hi
There's a prob with the current Ogre Head:
"to real from Ogre::StringUtil has been moved to
Ogre.:StringConverter::parseReal

so the PLSM2 won't compile right now..

fiesch

09-11-2005 11:27:53

ah and this line (PagingLandScapeRenderableManager; Line 113)

const numRenderablesIncrement = opt->num_renderables_increment;


generates an error on vs2005...
should this be


const Ogre::uint numRenderablesIncrement = opt->num_renderables_increment;

?

tuan kuranes

09-11-2005 12:42:39

thanks.
I'll fix that asap.

Does VS8 Release FPS is ok ? can you compare with VC2003 ?

fiesch

09-11-2005 12:56:34

didn't get ogre to compile yet... has some issues in the gl renderer - I'll get back with results as soon as i have them

tuan kuranes

09-11-2005 13:00:41

Don't loose previous plsm2 exe to make comparison.
(and good luck.)

fiesch

09-11-2005 13:48:02

hm my build scripts already replaced the dlls - doesn't look good for a comparison

fiesch

10-11-2005 09:27:10

finally managed to get all the errors out - had to recompile even the basics..

the fps looks normal, no change

tuan kuranes

10-11-2005 09:36:07

Good. thanks for report.
Starting the switch today.

Absolutly Have to check if _restrict give will give faster code in all the loop on array accessed only by one pointer...

fiesch

10-11-2005 10:57:10

hm i didn't check that yet... just glad the thing compiles now ;)