Dids
22-07-2006 20:32:54
Okay, I know I've had problems every now and then with MapSplitter, but now when I've started to use raw files (unmodified .raw produced by FreeWorld3D) I've been having crashes.
Everytime I enable any of the following:
BaseMap
CoverageMap
AlphaMaps
LightMap
MapSplitter crashes after I see Map Calc appear on the console. It got me thinking, could the problem be with the .raw file itself? Since I've been trying to copy alpes configurations, since it doesn't actually use a texture file (neither do I), on the contrary, it uses splatting. Just like I'm trying to.
But I can't get past the crash, I've tried everything. Exception being that I haven't modified the .raw file, since Photoshop has poor functionality with .raw files.
Any and all help appreciated!
Everytime I enable any of the following:
BaseMap
CoverageMap
AlphaMaps
LightMap
MapSplitter crashes after I see Map Calc appear on the console. It got me thinking, could the problem be with the .raw file itself? Since I've been trying to copy alpes configurations, since it doesn't actually use a texture file (neither do I), on the contrary, it uses splatting. Just like I'm trying to.
But I can't get past the crash, I've tried everything. Exception being that I haven't modified the .raw file, since Photoshop has poor functionality with .raw files.
Any and all help appreciated!