Yellow
23-07-2006 16:53:35
when I run mapsplitter with Equalize=yes and BaseMap=yes in my .gen file it crashes on this part in the code:
MapSplatter::CalcMapSplats()
If I dont use Equalize I get blank files for some reason, but it doesnt crash. Is this just a stupid mistake on my part?
for the record, I tried both CVS and normal distribution. Here is the gen file I used:
MapSplatter::CalcMapSplats()
uint indx = 1;
while (height > matHeight[indx])
indx++;
If I dont use Equalize I get blank files for some reason, but it doesnt crash. Is this just a stupid mistake on my part?
for the record, I tried both CVS and normal distribution. Here is the gen file I used:
GroupName=PLSM2
LandScapeFileName=isles
LandScapeExtension=png
TextureStretchFactor=1.0f
OutDirectory=media/plsm2/terrain/LandScapeFileName
Paged=yes
PageSize=513
TileSize=513
HeightMap=yes
Equalize=yes
BaseMap=yes