bgK
27-07-2006 20:19:41
Thank you for fixing the bug with empty bounding boxes in tile events !
But there is still a problem : the bboxes seem to be relative to the page that owns the tile, and not to the world.
I use the bounding boxes to test if a mesh is or not in the tile, and it would be easier to do if they were relative to the world.
And by the way, TileShow and TileHide events are declared in OgrePagingLandScapeListenerManager.cpp but never called
But there is still a problem : the bboxes seem to be relative to the page that owns the tile, and not to the world.
I use the bounding boxes to test if a mesh is or not in the tile, and it would be easier to do if they were relative to the world.
And by the way, TileShow and TileHide events are declared in OgrePagingLandScapeListenerManager.cpp but never called