ahmedali
29-07-2006 10:35:12
I just started using PLSM2 last week. In want to create "illusion" of large landscape without using "excess polys". What I found lacking in PLSM2 is to control the the maximum level of tesellation per tile/page. "The only way I found to implicitly control this is to control the sizes of higth-map & page."
In an ordinary arcadish flying sim most of the terrain is flat and only visible elevated stuff are like mountains, sear shores etc. So I want to have tesselation to the lowest where ground is flat.
I did an experiment on it (by using a blank terrain with some mountain objects) but here are some problems.
If the ground is totally flat, why is this glitch happening? Why it is tottaly tesselated.
-Also can you suggest how to control max level of polys per tile/page.-
I'm using 5 render levels, how can I control the options to have lowest detail of render level for flat ground ?
Tech Info:
PLSM2 from taun's site
GF4mx440 64mb OGL
512 ram
In an ordinary arcadish flying sim most of the terrain is flat and only visible elevated stuff are like mountains, sear shores etc. So I want to have tesselation to the lowest where ground is flat.
I did an experiment on it (by using a blank terrain with some mountain objects) but here are some problems.
If the ground is totally flat, why is this glitch happening? Why it is tottaly tesselated.
-Also can you suggest how to control max level of polys per tile/page.-
I'm using 5 render levels, how can I control the options to have lowest detail of render level for flat ground ?
Tech Info:
PLSM2 from taun's site
GF4mx440 64mb OGL
512 ram