sklug
31-07-2006 05:04:34
Greetings,
This is my first time trying to get PLSM2 to work. I went through all the wiki's, got the demo to build, and I am able to use it to view the included maps. They work just fine. However, I seem to be doing something wrong when generating my own maps. I've tried using Terragen (exporting to Intel 16 bit raw) and also using L3dT, exporting to 16 bit png.
Let me describe what happens. I run the demo specifying my map, and it comes up with just a blue screen. Assuming this is just some problem with the starting camera position, I hit th b key to go into "ground" mode. This gets me to the landscape, however, now whenever I move the mouse around, the entire landscape warps in odd ways, it's very hard to describe, but it's not just rotating the camera', it's actully warping the landscape as well, as if being viewed through some kind of stange lens. This doesn't happen with the provided maps, only the one's I have tried to generate, so I know it's something with the maps themselves.
I've tried a 1024x1024 heightmap with page size of 513. I've also tried a 512x512 heightmap with page-size of 513( one page). I've tried various texture formats, with a big texture, and with splatting. It always seems to come out the same. I know the map splitter is working correctly, as the provided maps are precessed just fine. I created my cfg files using the provided ones as examples.
Has anyone else had ths problem?
Thanks for your help. One day I'd like to learn enough to contribute to these project rather than just ask for help.
Steve
This is my first time trying to get PLSM2 to work. I went through all the wiki's, got the demo to build, and I am able to use it to view the included maps. They work just fine. However, I seem to be doing something wrong when generating my own maps. I've tried using Terragen (exporting to Intel 16 bit raw) and also using L3dT, exporting to 16 bit png.
Let me describe what happens. I run the demo specifying my map, and it comes up with just a blue screen. Assuming this is just some problem with the starting camera position, I hit th b key to go into "ground" mode. This gets me to the landscape, however, now whenever I move the mouse around, the entire landscape warps in odd ways, it's very hard to describe, but it's not just rotating the camera', it's actully warping the landscape as well, as if being viewed through some kind of stange lens. This doesn't happen with the provided maps, only the one's I have tried to generate, so I know it's something with the maps themselves.
I've tried a 1024x1024 heightmap with page size of 513. I've also tried a 512x512 heightmap with page-size of 513( one page). I've tried various texture formats, with a big texture, and with splatting. It always seems to come out the same. I know the map splitter is working correctly, as the provided maps are precessed just fine. I created my cfg files using the provided ones as examples.
Has anyone else had ths problem?
Thanks for your help. One day I'd like to learn enough to contribute to these project rather than just ask for help.
Steve