eduffield
05-08-2006 01:03:59
Hello,
It was hard learning to understand how the paging system works, and how to add maps to it. Sense its new, anyone that is willing to add an error and how you fixed it is welcome to put it here for newbs.
It would have helped me alot to know the following...
Assertion Error: idx < mSurfaceList.size()
This is caused by missing textures. You can look in the plsm2.log to find out what exactly is missing.
Vector out of range
When the paging landscape loads and you are missing these in the .cfg that happens:
NumTextureFormatSupported=9
TextureFormatSupported0=ImagePaging
TextureFormatSupported1=Base
TextureFormatSupported2=InstantBase
TextureFormatSupported3=Splatting
TextureFormatSupported4=Splatting5
TextureFormatSupported5=Splatting2
TextureFormatSupported6=Splatting7
TextureFormatSupported7=SplattingShader
TextureFormatSupported8=ImagePagingLight
TextureFormatSupported8=PLSplattingShaderLitDecompress
Black Landscape / Terrain ?
First I got an error that I was missing .Base files for the heightmap. I didnt understand what these were so I copied the height map sections and renamed them to .base.
With TextureFormat=Base , or
TextureFormat=ImagePagingLight neither got along with my computer, and those files were not generated. Removing that line all together fixed it.
Super Super Slow?
My camera in the game was set to infinite range. The system is real quick once you turn that down.
It was hard learning to understand how the paging system works, and how to add maps to it. Sense its new, anyone that is willing to add an error and how you fixed it is welcome to put it here for newbs.
It would have helped me alot to know the following...
Assertion Error: idx < mSurfaceList.size()
This is caused by missing textures. You can look in the plsm2.log to find out what exactly is missing.
Vector out of range
When the paging landscape loads and you are missing these in the .cfg that happens:
NumTextureFormatSupported=9
TextureFormatSupported0=ImagePaging
TextureFormatSupported1=Base
TextureFormatSupported2=InstantBase
TextureFormatSupported3=Splatting
TextureFormatSupported4=Splatting5
TextureFormatSupported5=Splatting2
TextureFormatSupported6=Splatting7
TextureFormatSupported7=SplattingShader
TextureFormatSupported8=ImagePagingLight
TextureFormatSupported8=PLSplattingShaderLitDecompress
Black Landscape / Terrain ?
First I got an error that I was missing .Base files for the heightmap. I didnt understand what these were so I copied the height map sections and renamed them to .base.
With TextureFormat=Base , or
TextureFormat=ImagePagingLight neither got along with my computer, and those files were not generated. Removing that line all together fixed it.
Super Super Slow?
My camera in the game was set to infinite range. The system is real quick once you turn that down.