daedar
09-08-2006 11:16:58
Hello,
I've tried the new version of PLSM2 but it crashes when loading the terrain (the previous version worked perfectly), I've got an assertion failed:
and the debugger stops here (ogrepaginglandscapetexture.cpp line 395):
and the log shows nothing wrong, it ends with:
This is strange because the previous version works fine. Do I have to run MapSpliter with the new version or the old maps generated wit the previous MapSpliter are compatibles?
Thanks a lot.
I've tried the new version of PLSM2 but it crashes when loading the terrain (the previous version worked perfectly), I've got an assertion failed:
OgrePagingLandscapeTexture.cpp (370) : !material.IsNull() && String( mMaterialBaseName + "Must exist in the" + opt->groupName +"group).c_str()
and the debugger stops here (ogrepaginglandscapetexture.cpp line 395):
Material::TechniqueIterator tIt = material->getTechniqueIterator ();
and the log shows nothing wrong, it ends with:
11:47:51: Parsing script Splatting2.material
11:47:51: Parsing script Splatting3.material
11:47:51: Parsing script Splatting4.material
11:47:51: Parsing script Splatting5.material
11:47:51: Parsing script Splatting6.material
11:47:51: Parsing script Splatting7.material
11:47:51: Parsing script SplattingShader.material
11:47:51: Finished parsing scripts for resource group PLSM2
11:47:51: Added resource location 'media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
11:47:51: Initialising resource group PLSM2
This is strange because the previous version works fine. Do I have to run MapSpliter with the new version or the old maps generated wit the previous MapSpliter are compatibles?
Thanks a lot.