praetor
22-11-2005 00:00:59
I have my single page heightfield, and my single page texture.
Setting TextureFormat=Image and setting pointing the config to my texture causes a crash: PagingLandScapeTexture_Image::_loadMaterial.
One of the many material smart pointers is used without being initialized. In the debugger there are some very mangled material and texture names. Things I've never specified anywhere, but that the system seems to be looking for. My full config file:
I feel like an idiot asking so many questions, but there are so many configs I can't make heads or tails of what to set where. It seems like the single page heightfield + 1 large texture would be the easiest combo ever, and should be really really easy to get to display.
Setting TextureFormat=Image and setting pointing the config to my texture causes a crash: PagingLandScapeTexture_Image::_loadMaterial.
One of the many material smart pointers is used without being initialized. In the debugger there are some very mangled material and texture names. Things I've never specified anywhere, but that the system seems to be looking for. My full config file:
GroupName=General
DefaultMap=demo
Data2DFormat=HeightField
LandScapeFileName=demo_height
LandScapeExtension=raw
TextureFormat=Image
ImageFilename=demo_surface
TextureExtension=jpg
PageSize=257
TileSize=65
I feel like an idiot asking so many questions, but there are so many configs I can't make heads or tails of what to set where. It seems like the single page heightfield + 1 large texture would be the easiest combo ever, and should be really really easy to get to display.