EtherealGF
04-09-2006 22:52:26
Hi !!!
This is the first time that I do compile Paging Landscape plugin, I opened the workspace into CodeBlocks and I compiled and I got this messages :
The message is too long so I decided put only a part, I guess that the rest of the messages are for the same reason ....
What is the error ? ...
Thanx for any help ...
This is the first time that I do compile Paging Landscape plugin, I opened the workspace into CodeBlocks and I compiled and I got this messages :
-------------- Build: Release in Plugin_PagingLandScapeSceneManager2 ---------------
Linking dynamic library: ..\bin\Release\Plugin_PagingLandScapeSceneManager2.dll
Creating library file: ..\bin\Release\libPlugin_PagingLandScapeSceneManager2.a
..\obj\Release\src\OgreOcclusionBoundingBox.o:OgreOcclusionBoundingBox.cpp:(.text+0x434): undefined reference to `Ogre::SimpleRenderable::setMaterial(stlp_std::basic_string<char, stlp_std::char_traits<char>, stlp_std::allocator<char> > const&)'
..\obj\Release\src\OgreOcclusionBoundingBox.o:OgreOcclusionBoundingBox.cpp:(.text+0xa14): undefined reference to `Ogre::SimpleRenderable::setMaterial(stlp_std::basic_string<char, stlp_std::char_traits<char>, stlp_std::allocator<char> > const&)'
..\obj\Release\src\OgreOcclusionBoundingBox.o:OgreOcclusionBoundingBox.cpp:(.rdata$_ZTVN4Ogre20OcclusionBoundingBoxE[vtable for Ogre::OcclusionBoundingBox]+0x30): undefined reference to `Ogre::ShadowCaster::generateShadowVolume(Ogre::EdgeData*, Ogre::HardwareIndexBufferSharedPtr, Ogre::Light const*, stlp_std::vector<Ogre::ShadowRenderable*, stlp_std::allocator<Ogre::ShadowRenderable*> >&, unsigned long)'
..\obj\Release\src\OgreOcclusionBoundingBox.o:OgreOcclusionBoundingBox.cpp:(.rdata$_ZTVN4Ogre20OcclusionBoundingBoxE[vtable for Ogre::OcclusionBoundingBox]+0x114): undefined reference to `non-virtual thunk to Ogre::SimpleRenderable::getMaterial() const'
.....
The message is too long so I decided put only a part, I guess that the rest of the messages are for the same reason ....
What is the error ? ...
Thanx for any help ...