Can't undersand.

Dale_ee

19-09-2006 15:47:47

Why this thing happens:


Why there is a so detailed terrain so far away? It usually happens near the terrain edges, though I not quite sure about it.
Tiles that are actually near camera are represented with correct lod.

This is 1k*1k version of my terrain:

tuan kuranes

19-09-2006 16:50:01

That should'n give that...
if you delete the info.cfg of your map and reload it, it still gives that ?

Dale_ee

19-09-2006 16:54:57

Well, I removed .info file and solved this problem.
What was the actual reason then?
Great thanks, anyway.

tuan kuranes

19-09-2006 16:57:18

info.cfg is there to cache complex lod calculations and save times when loading tiles. Therefore you were seeing LOD of previous map you loaded with the same config file.

If you change a heightmap externally of PLSM2, it will still use it the previous cache...