Have a look: Code for Terrain using geometry clipmaps

assaf raman

11-10-2006 16:36:49

I was looking for code that will demonstrate the ideas in Hoppe's " Terrain rendering using GPU-based geometry clipmaps".

I found some sample code for it today.

Here is a link to the site I found it in:
http://www.cppfrance.com/codes/AFFICHAGE-TERRAIN-AVEC-CLIPMAP-VERTEX-OPENGL-WINDOWS-VCPLUSPLUS6_30292.aspx

You need a user to download the code, you can save the time of the registration and get a user and a password to download from here: http://www.bugmenot.com/view/www.cppfrance.com

There is an exe + code in the ZIP file. I also converted the project to visual studio 2005 with no problem.

Here is a screenshot of the exe:


If you convert it to ogre – give me a beep.

Falagard

11-10-2006 16:44:20

Cool. The bugmenot logins didn't work for me but I created my own. Luckily I speak some French. I've heard Tuan does too ;-)

assaf raman

11-10-2006 17:17:46

You can use this site to get a fake e-mail - so if they are spaming - it will go there.
http://www.mytrashmail.com/

Alexander

11-10-2006 21:57:24

Nice link, assaf.

I would also be very interested in an Ogre rendition of the Geometry Clipmap tech. In fact, I was hoping that Tuan would be persuaded to use it in his upcoming PLSM3 project.

assaf raman

12-10-2006 00:27:58

Notice that the code is like the original article - before the GPU gems 2 article.

So no shaders and vertex texture…

But it is a good sample to start from.

The code author (gnoofy120) created the prefect sample.
It includes only the very basic - and still it demonstrate the idea nicely.

assaf raman

14-10-2006 05:04:22

I spent the last 2 day converting the code to OGRE.

You can find it here:
http://www.ogre3d.org/phpBB2/viewtopic.php?t=25159

tuan kuranes

16-10-2006 10:33:05

Sorry didn't see the post here, my answer is overthere :

http://www.ogre3d.org/phpBB2/viewtopic. ... 035#181035

If you have source (free to use) on the compression scheme described in the paper, I'm interested.