[SDK][Bug]Troubles running mapsplitter and plsm2

PantheR

06-12-2005 12:03:55

Hi there! I'm using PageSceneManager SDK and have some problems... I've read many topic on this forum about my question, but i'm still have no answer :( I'm very new to Ogre and such complexity with PSM plugin makes me dizzy...

I've managed to run MapSplitter on all of terrains and all textures on their places (i believe so). TsmTerrain and puget_1k works fine, terragen16bit throws an assertion - OgrePagingLandScapeData2D.h -> Line140 -> mHeightData , gcanyon_height_4k2k and Alps shows the blue screen...

I haven't compiled anything - just used precompiled .exe's and librarys. Any suggestions someone plz?

PantheR

06-12-2005 12:45:54

Ok, i've tried different texture types - canyon loaded but perfomance at rate of 0-1 FPS on FX5600 is somewhat weird... Also, demo hangs on terrain deformation attempt (at least at TsmTerrain where i have 70-80 fps)... i don't understand anything =(

tuan kuranes

06-12-2005 13:29:12

You hitted 2 bugs fixed in CVS. Next SDK version should be free of them.

About FPS, make sure there is no tree on displayed. if there is deactivate them. it's debugging things that made their way into the SDK. (if needed search in the forum about how to deactivate them.)

PantheR

06-12-2005 21:28:03

Ok, thanks! I've never used CVS before... I'll try to catch up with this one ;)