zeus
05-11-2006 21:46:02
Hi,
I have read through the wiki and forums but I am battling to put all the information together.
I am trying to render terrain using the following maps :
1) Height map
2) Color map
3) Light map
4) Coverage map (detail map)
1) What is the difference between a color map and a base map?
2) Am I correct in saying that a single coverage map is equivalent to 4 alpha maps?
3) Any ideas on what texture format I should use? As far as I can see, Splatting5 seemed to be the most appropriate but I couldn't include a base/color map (as far as I know). I do not mind if I am restricted to using shaders and I do not want any information computed at runtime (e.g. deformation, run-time detail calculations).
4) I have tried to find any configuration files for making use of the light map but have only come across the VertexNormals & VertexLit options. Should this be done by using the LitBaseMap option to modulate the light with the base map? This would be fine if it were not for the problem in (3).
I greatly appreciate any response on the above.
Thanks a lot,
Grant
I have read through the wiki and forums but I am battling to put all the information together.
I am trying to render terrain using the following maps :
1) Height map
2) Color map
3) Light map
4) Coverage map (detail map)
1) What is the difference between a color map and a base map?
2) Am I correct in saying that a single coverage map is equivalent to 4 alpha maps?
3) Any ideas on what texture format I should use? As far as I can see, Splatting5 seemed to be the most appropriate but I couldn't include a base/color map (as far as I know). I do not mind if I am restricted to using shaders and I do not want any information computed at runtime (e.g. deformation, run-time detail calculations).
4) I have tried to find any configuration files for making use of the light map but have only come across the VertexNormals & VertexLit options. Should this be done by using the LitBaseMap option to modulate the light with the base map? This would be fine if it were not for the problem in (3).
I greatly appreciate any response on the above.
Thanks a lot,
Grant