[help] Base + Splat maps

zeus

12-11-2006 07:44:09

Hi,

I have pre-computed alpha, coverage, height and base maps.

I cannot seem to get a base/color map to work with the coverage/alpha maps. Is there any texture method that supports this?

I do not need the deformable/editable terrain option to be enabled.

Thanks a lot,
Grant

Dale_ee

13-11-2006 17:21:40

1. Try using PLSplattingShaderLit mode.
2. What do you mean by base map? The one which is result of source texture, or that which contains prerendered splatting?
3. If you need to blend colormap with splatting, then just add one more texture unit into PLSplattingMaterial file and modify FragmentProgram in PLSplatPointFP2Med.cg

That is the way I did it, but there may be a simplier solution.

zeus

24-11-2006 21:26:14

Hi,

Thanks a lot. Yes, I ended up creating my own custom shader.

Regards,
Grant