Dibalo
02-12-2006 19:14:26
Hi again. I´m asking stupid questions again. Now I have no problem... yet.
I´ve decided that I need some kind of heightmap editor for creating heightmaps. I´ve tested many demos and I think FreeWorld3D is perfect for me. Especially exporting alpha maps is very interesting feature. That´s why I´m wondering: do FW3D exported alpha maps work with PLSM2 splatting? If they work, how difficult is to adapt them to the PLSM2? I haven´t bought FW3D yet and that´s why I´d like to know about the compatibility with PLSM2.
I have tried to search about this issue and found some material (mainly written by Falagar) but there is still many unclear thing for me.
Again, thanks for your patience.
I´ve decided that I need some kind of heightmap editor for creating heightmaps. I´ve tested many demos and I think FreeWorld3D is perfect for me. Especially exporting alpha maps is very interesting feature. That´s why I´m wondering: do FW3D exported alpha maps work with PLSM2 splatting? If they work, how difficult is to adapt them to the PLSM2? I haven´t bought FW3D yet and that´s why I´d like to know about the compatibility with PLSM2.
I have tried to search about this issue and found some material (mainly written by Falagar) but there is still many unclear thing for me.
Again, thanks for your patience.