telbooze
08-12-2006 18:14:19
My terrains always come out jagged and spikey. They look smooth from a distance, but when I move in close they are very jagged.
HeightMapBlurFactor crashes the mapsplitter if I enter a value between 0-1. only a value of 1 works, but then the terrain is flat, and really really extra spiky.
Also lightmaps come out completely blank, just grey, and coverage maps come out empty (not even blank, just empty, nothing).
HeightMapBlurFactor crashes the mapsplitter if I enter a value between 0-1. only a value of 1 works, but then the terrain is flat, and really really extra spiky.
Also lightmaps come out completely blank, just grey, and coverage maps come out empty (not even blank, just empty, nothing).