telbooze
13-12-2006 20:23:07
I need to control the LOD distance for my terrain. I want to use a terrain resolution of 4 meters per terrain quad, but at this resolution the LOD is so heavy that it half burys anything on the terrain.
These boxes are 1 meter cubed:
at this zoom level half of them are buried by the terrain stitching:
What I want to do is keep maximum detail level for a certain distance, say, 400 meters.
From what I have read people are finding it hard to control the LOD distance, I don't think there is a parameter in the cfg files for this. Setting MaxPixelError=1 has little improvement, and LODMorphStart does not seem to do anything.
I don't know anything about LOD systems so I can't do much with the source, but is there a parameter somewhere in the source I can hard-set to adjust this one aspect? Surely it must be possible to just force the minimum distance up?
I appreciate any advice people can give me.
These boxes are 1 meter cubed:
at this zoom level half of them are buried by the terrain stitching:
What I want to do is keep maximum detail level for a certain distance, say, 400 meters.
From what I have read people are finding it hard to control the LOD distance, I don't think there is a parameter in the cfg files for this. Setting MaxPixelError=1 has little improvement, and LODMorphStart does not seem to do anything.
I don't know anything about LOD systems so I can't do much with the source, but is there a parameter somewhere in the source I can hard-set to adjust this one aspect? Surely it must be possible to just force the minimum distance up?
I appreciate any advice people can give me.