[noob help] terrain dissappearing??

grizzley90

15-12-2006 23:22:50

I do not know why but my terrain is dissappearing...





As soon as i turn or do any movement everything goes black?

####### Generated by Terrain Generator #######
####### FileName: level1.cfg ######
####### RUNTIME FILE: This is the run-time file used to load the terrain into the scene ######

TerrainName=level1

## General Options ##
GroupName=level1
Zip=Media\level1.zip
HeightMapFileName=earthsculptortest
HeightMapExtension=png
ColorMapFileName=earthsculptortestmap_c0
ColorMapExtension=png

## Paging Related Options (no effect if Paged=no) ##
Width=2
Height=2
PageSize=513
TileSize=65
Data2DFormat=HeightField
MaxValue=0
MinValue=0

## Terrain Properties ##
ScaleX=90000
ScaleY=15000
ScaleZ=90000
Deformable=yes
VertexCompression=yes
VertexProgramMorph=yes
LODMorphStart=0.2
MaxPixelError=3

## Lighting Options ##
VertexNormals=no
VertexLit=no

## Texture Properties ##
ColorMapStretchFactor=1
NumTextureFormatSupported=16
TextureFormatSupported0=ImagePaging
TextureFormatSupported1=Base
TextureFormatSupported2=Base2
TextureFormatSupported3=InstantBase
TextureFormatSupported4=Splatting
TextureFormatSupported5=Splatting2
TextureFormatSupported6=Splatting4
TextureFormatSupported7=Splatting6
TextureFormatSupported8=Splatting7
TextureFormatSupported9=Base
TextureFormatSupported10=Base2
TextureFormatSupported11=InstantBase
TextureFormatSupported12=Splatting3
TextureFormatSupported13=Splatting5
TextureFormatSupported14=SplattingShader
TextureFormatSupported15=InstantBaseShadowed

TextureFormat=ImagePaging
NumMatHeightSplat=4

MaterialHeight0=0
MaterialHeight1=12
MaterialHeight2=60
MaterialHeight3=75

#Sand
MaterialColor0=1.0f 1.0f 0.0f 1.0f
#Grass
MaterialColor1=0.13f 0.545f 0.13f 1.0f
#Rock
MaterialColor2=0.411764f 0.411764f 0.411764f 1.0f
#Snow
MaterialColor3=1.0f 0.98f 0.98f 1.0f

#needs to be in maptool directory
SplatFilename0=splatting_sand.png
SplatFilename1=splatting_grass.png
SplatFilename2=splatting_rock.png
SplatFilename3=splatting_snow.png

BigImage=no
VertexColors=no
CoverageVertexColor=no
BaseVertexColor=no
BaseVertexShadow=no
BaseVertexInstantColor=no

## Performance Options ##
VisibleRenderables=200
DistanceLOD=5
MaxRenderLevel=5
NumRenderablesLoading=50
MaxAdjacentPages=2
MaxPreloadedPages=3
ChangeFactor=1.5
CameraThreshold=5
MaxNumRenderables=256
IncrementRenderables=256
MaxNumTiles=256
IncrementTiles=256
HorizonVisibilityComputing=yes

## Camera Properties (on Terrain Load) ##
#BaseCameraViewpoint.x=0.0f
#BaseCameraViewpoint.y=0.0f
#BaseCameraViewpoint.z=0.0f
#Baselookat.x=0.0f
#Baselookat.y=0.0f
#Baselookat.z=0.0f



18:09:08: Viewport for camera 'MainCam', actual dimensions L: 0 T: 0 W: 800 H: 600
18:09:08: Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
18:09:08: Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
18:09:08: Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
18:09:09: Initialising resource group General
18:09:09: Parsing scripts for resource group General
18:09:09: Parsing script DecompressShadowReceiver.program
18:09:09: Parsing script DecompressSplat.program
18:09:09: Parsing script DecompressSplatShader.program
18:09:09: Parsing script DecompressVertex.program
18:09:09: Parsing script PLShaders.program
18:09:09: Parsing script ShadowReceiver.program
18:09:09: Parsing script Splat.program
18:09:09: Parsing script SplatShader.program
18:09:09: Parsing script BaseTexture.material
18:09:09: Parsing script colors.material
18:09:09: Parsing script MapEditor-Circle.material
18:09:09: Parsing script MyTree.material
18:09:09: Parsing script PagingLandScape.material
18:09:09: Parsing script PagingLandScapeTemplate.material
18:09:09: Parsing script PLSplattingShaderLit.material
18:09:09: Parsing script PLSplattingShaderLitDecompress.material
18:09:10: Parsing script PLSplattingShaderUnlit.material
18:09:10: Parsing script PLSplattingShaderUnlitDecompress.material
18:09:10: Parsing script Splatting.material
18:09:10: Parsing script Splatting2.material
18:09:10: Parsing script Splatting3.material
18:09:10: Parsing script Splatting4.material
18:09:10: Parsing script Splatting5.material
18:09:10: Parsing script Splatting6.material
18:09:10: Parsing script Splatting7.material
18:09:10: Parsing script SplattingShader.material
18:09:10: Finished parsing scripts for resource group General
18:09:10: Creating resource group level1
18:09:10: Added resource location 'Media\level1.zip' of type 'Zip' to resource group 'level1'
18:09:10: Initialising resource group level1
18:09:10: Parsing scripts for resource group level1
18:09:10: Finished parsing scripts for resource group level1
18:09:10: Texture: earthsculptortest.Base.1.0.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:09:10: Texture: Detail3.jpg: Loading 1 faces(PF_B8G8R8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
18:09:11: Texture: earthsculptortest.Base.1.1.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:09:11: Texture: earthsculptortest.Base.0.1.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:09:12: Texture: earthsculptortest.Base.0.0.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
18:09:17: *-*-* OGRE Shutdown
18:09:17: Unregistering ResourceManager for type Compositor
18:09:17: Unregistering ResourceManager for type Font
18:09:17: Unregistering ResourceManager for type Skeleton
18:09:17: Unregistering ResourceManager for type Mesh
18:09:17: Unregistering ResourceManager for type HighLevelGpuProgram
18:09:17: Unloading library Plugins/Plugin_CgProgramManager.dll
18:09:17: Unloading library Plugins/Plugin_ParticleFX.dll
18:09:17: Unloading library Plugins/Plugin_PagingLandScapeSceneManager2.dll
18:09:17: Render Target 'Testing' Average FPS: 58.8034 Best FPS: 60.0394 Worst FPS: 48.9022
18:09:17: D3D9 : Shutting down cleanly.
18:09:17: Unregistering ResourceManager for type Texture
18:09:17: Unregistering ResourceManager for type GpuProgram
18:09:17: D3D9 : Direct3D9 Rendering Subsystem destroyed.
18:09:17: Unloading library RenderSystem_Direct3D9.dll
18:09:17: Unregistering ResourceManager for type Material
18:09:17: Unloading library OgrePlatform.dll


At first when i split my map i got everything except for Base.1.0.png images ... I just renamed my split color maps with Base.1.0 or wtv number it had in the end... I dont know if that is the problem.
I also added light so i dont think it has anything to do with no light... and also what is the detail3.jpg?

tuan kuranes

16-12-2006 15:53:38

CVS or SDK ?
Is any shadowing enabling ? did you try without ?

_Archic

16-12-2006 18:46:42

A have similar problem.. Try to increase ScaleX and ScaleZ values :-)

grizzley90

16-12-2006 21:49:03

Im using cvs ... I disabled shadowing and it didn't do anything... is there a specific shadow technique im supposed to put? as for increasing the scalex and scalez values it didn't do anything at all, it just made my terrain not show up at all...

tuan kuranes

18-12-2006 15:59:50

I listed that in there :
http://www.ogre3d.org/phpBB2addons/view ... 7778#17778

Can anyone give me some reproducable steps, preferrably with PLSM2 Demo and demo map ? Some source demoing the Bug is Ok too.

grizzley90

18-12-2006 22:04:35

sorry its been fixed ... the map splitter didn't cut my map correctly so i was missing a picture which is funny because it wasn't telling it was not there or throwing an exception like before... but anyways when it turned there was nothing to look at. I figured it out last night sorry i didn't have time to post, its working now.