Dids
07-01-2006 16:41:55
Hey all, I've been playing with PLSM for ages now. If I use (for example) HME to make my heightmap, it loads it and displays it smoothly. If I scale x,y,z to 10000 (my heightmap is 5121x5121 png), it does become very large, but, I get these "bumps" or "peaks". I'm not sure what I'm doing wrong here, since I don't think mapsplitter supports files that are like 10k x 10k big, since I do need a *big* world.
Here's a couple of screenshots:
Anyways, if I'd just get a wee bit of help with this subject, I'd be eternally grateful. Oh and also, these "peaks" came when I made a heightmap in Freeworld3D, exported, then resized (from 1024x1024 to 5121x5121), but I don't think that causes these "peaks".
- Dids
Here's a couple of screenshots:
Anyways, if I'd just get a wee bit of help with this subject, I'd be eternally grateful. Oh and also, these "peaks" came when I made a heightmap in Freeworld3D, exported, then resized (from 1024x1024 to 5121x5121), but I don't think that causes these "peaks".
- Dids