CrxGames
11-01-2006 01:22:15
Hi, I'm trying to use some of the fixed function splattings, 2,4,6 and 7
The problem is, even though I have generated all the alpha maps(terrain.Alpha.(0-3).X.X.png), which should work, they load in fine, They all have transparent and non-transparent areas in them, and they are all RGB/8 in Photoshop.
But I always get images similar to this, with crosshatching textures, same in both DX and GL.
and the cfg
The problem is, even though I have generated all the alpha maps(terrain.Alpha.(0-3).X.X.png), which should work, they load in fine, They all have transparent and non-transparent areas in them, and they are all RGB/8 in Photoshop.
But I always get images similar to this, with crosshatching textures, same in both DX and GL.
and the cfg
GroupName=PLSM2
Data2DFormat=HeightField
LandScapeFileName=terrain
LandScapeExtension=png
TextureExtension=png
TextureFormat=Splatting2
#ImageFilename=path_blend
PageSize=513
TileSize=65
MaxPixelError=3
ScaleX=4000
ScaleY=1100
ScaleZ=4000
SplatFilename0=splatting_sand.jpg
SplatFilename1=splatting_rock.jpg
SplatFilename2=splatting_snow.jpg
SplatFilename3=splatting_grass.jpg
Width=4
Height=4
VisibleRenderables=256
CameraThreshold=5
HorizonVisibilityComputing=yes
Deformable=yes
#VertexCompression=yes
VertexProgramMorph=no
LODMorphStart=0.5
MaxAdjacentPages=4
MaxPreloadedPages=8