Dibalo
10-01-2007 21:21:05
Hi again. This problem may look like easy but it´s extremely difficult for me. Here it is:
I have made a map with GOOF and exported it. Now I have coverage maps, heightmaps and base maps (which are yellow so they are useless (?)). I have tried to run the map with PLSM2 without GOOF. The entire map is grey! Here is the config file which was made by GOOF:
I have also a PLSplattingShaderLit.material file, but Falagard said that its corrupted (I understood it like that). Here is the original topic: http://www.ogre3d.org/phpBB2/viewtopic. ... 806#196806 . Sorry for cross posting...
So.. I´m searching for possibility to use other Splatting modes like Splatting, Splatting2... to do the job. Unfortunately I understand noting about those modes (I have tried to search information but I suck with it ). Part reason may be my bad English skills..
That why I´m asking a little favor: Could someone give me a simple working example that uses splatting. I could be even better if the example code would be compatible with my map. Then I could reseach it and maybe learn something about it. Then I have no need to ask this kind of stupid questions...
Millions of thaks to the possible helper(s)!
Edit: Falagard said that SplattingShader should work. How could I use this? Is SplattingShader compatible with one coverage map with RGBA-channels?
I have made a map with GOOF and exported it. Now I have coverage maps, heightmaps and base maps (which are yellow so they are useless (?)). I have tried to run the map with PLSM2 without GOOF. The entire map is grey! Here is the config file which was made by GOOF:
# kartta.cfg (in English: map.cfg)
AvgColorsExists=yes
CameraThreshold=1
Deformable=yes
FileSystem=../media/projects/LandScapeFileName
GroupName=PLSM2
Height=2
LandScapeExtension=raw
LandScapeFileName=kartta
MaterialDistanceLod=256
MaxAdjacentPages=8
MaxNumRenderables=256
MaxNumTiles=256
MaxPixelError=6
MaxRenderLevel=5
NumMatHeightSplat=4
NumTextureFormatSupported=1
PageSize=129
ScaleX=258
ScaleY=1024
ScaleZ=258
SplatFilename0=Terrain_Dirt1.jpg
SplatFilename1=Terrain_Rock1.jpg
SplatFilename2=Terrain_Grass1.jpg
SplatFilename3=Terrain_Cobble1.jpg
TextureFormat=PLSplattingShaderLit
TextureFormatSupported0=PLSplattingShaderLit
TextureModifiable=yes
TextureStretchFactor=2
TileSize=65
VertexCompression=yes
VertexLit=yes
VertexNormals=yes
VertexProgramMorph=yes
VisibleRenderables=256
Width=2
I have also a PLSplattingShaderLit.material file, but Falagard said that its corrupted (I understood it like that). Here is the original topic: http://www.ogre3d.org/phpBB2/viewtopic. ... 806#196806 . Sorry for cross posting...
So.. I´m searching for possibility to use other Splatting modes like Splatting, Splatting2... to do the job. Unfortunately I understand noting about those modes (I have tried to search information but I suck with it ). Part reason may be my bad English skills..
That why I´m asking a little favor: Could someone give me a simple working example that uses splatting. I could be even better if the example code would be compatible with my map. Then I could reseach it and maybe learn something about it. Then I have no need to ask this kind of stupid questions...
Millions of thaks to the possible helper(s)!
Edit: Falagard said that SplattingShader should work. How could I use this? Is SplattingShader compatible with one coverage map with RGBA-channels?