[HELP] How can assign diffrent texture to each page...

bighouse

25-01-2007 06:45:34

Hello, I'm a PLSM2 beginner. I have some questions.

1. How can assign different texture to each page.
2. How can assign a texture to whole page.

Please check config, material and screenshot files. thanks :)

.gen.cfg (generates 4X4 pages)
GroupName=PLSM2

LandScapeFileName=yama
OutDirectory=LandScapeFileName

PageSize=257
TileSize=65

HeightMap=yes
Equalize=yes


.cfg (load 4X4 pages)
GroupName=PLSM2

LandScapeFileName=yama
FileSystem=LandScapeFileName

PageSize=257
TileSize=65
Width=4
Height=4
ScaleX=19000
ScaleY=2000
ScaleZ=19000

TextureFormat=Terrain_Shader

BaseCameraViewpoint.x=-396.0f
BaseCameraViewpoint.y=31000.0f
BaseCameraViewpoint.z=2640.0f
Baselookat.x=0.0f
Baselookat.y=0.0f
Baselookat.z=0.0f


.material
material Terrain_Shader
{
technique
{
pass
{
ambient 1 1 1
diffuse 1 1 1
texture_unit
{
// Base Texture
texture NewLayer.bmp
scale 1 1
}
}
pass
{
ambient 1 1 1
diffuse 1 1 1
scene_blend alpha_blend
depth_func equal
texture_unit
{
// Alpha Map
texture NewLayer1.png 2d unlimited alpha
tex_address_mode clamp
alpha_op_ex source1 src_texture src_texture
colour_op_ex source1 src_current src_current
}

texture_unit
{
// Splat Texture
texture NewLayer1.bmp
tex_address_mode mirror
alpha_op_ex source1 src_current src_current
colour_op_ex source2 src_current src_texture
scale 1 1
}
}

}
}


.screenshot (texture(Terrain_Shader) is assigned to each page)