MMatlock
21-01-2006 07:54:12
I've recently begun implementing PLSM2 into my Ogre based Game engine and i seem to get a runtime error when I load my resources to the effect of "resource with the name BaseWhiteNoLightNoDepthCheckWrite already exists" I looked for this in the media directory to no avail. Does anyone have any idea what is causing this? The same exception is also thrown by the demo application that comes with the PLSM2 binaries