AndyWillSaveUs
06-02-2007 18:29:14
Hi,
I have a 794x794 Heightmap that I want to use with an 8000x8000 texture. I want the to split it up into 16 pages each of size 1025 with a 2000x2000 texture. The first time I tried I streched out the heightmap to 4100x4100 and used the following gen.cfg.
It produced 25 textures each of size of 1024x1024 (But still left alot of the original texture out). And 25 heightmaps of size 1025x1025 (with the last row and column being compltely black)
What do I need to do to get the results I need. Is it even possible?
I'm using the binary_demo version of the mapsplitter.
Thanks
I have a 794x794 Heightmap that I want to use with an 8000x8000 texture. I want the to split it up into 16 pages each of size 1025 with a 2000x2000 texture. The first time I tried I streched out the heightmap to 4100x4100 and used the following gen.cfg.
GroupName=PLSM2
LandScapeFileName=motownLidar4100x4100
OutDirectory=motown
PageSize=1025
TileSize=129
ScaleX=5.2
ScaleY=2.0
ScaleZ=5.2
TextureStretchFactor=1.9513f
Data2DFormat=HeightField
ColorMapName=baseLayer.jpg
ColorMapSplit=yes
HeightMap=yes
HeightMapBlurFactor=0.0f
Equalize=yes
It produced 25 textures each of size of 1024x1024 (But still left alot of the original texture out). And 25 heightmaps of size 1025x1025 (with the last row and column being compltely black)
What do I need to do to get the results I need. Is it even possible?
I'm using the binary_demo version of the mapsplitter.
Thanks