has anyone seen tuan around? I'm starting to wonder about the future of the PLSM. I love this addon, I hope it continues to thrive.
kungfoomasta
21-02-2007 22:55:07
I think he has taken time off to work on PLSM3, but I am not certain on this. Grom, are you using PLSM2 with Eihort?
KungFooMasta
I'm still using Dagon because of PLSM2 inconsistencies, and I plan to until an official update is posted, but I did see the post a few down that details getting it to work with Eihort.
grhodes
22-02-2007 20:57:47
Looks like Eihort compatibility changes for PLSM2 were delivered to CVS within the past 2 days. All but MapEditor now build on Eihort. The demo runs, but with some shader/splatting errors for some terrains, and with default camera locations not particularly well placed.
tuan kuranes
24-02-2007 11:53:19
Sorry for Delay, I have to keep away from forum to get some time on PLSM3, otherwise I just keep working on PLSM2 maintaining...
Still please report bugs in known bugs thread.
default camera locations not particularly well placed.
Suggestions welcome...
hey man I'm glad to see you!
...
any chance you can help me with
this question? I can't reliably load the vertex data and it's driving me crazy