How to configure Tile Visibility?

kungfoomasta

24-02-2007 21:56:39

I'm looking at the wiki and trying to configure my TsmTerrain.cfg file so that I can view more terrain, as it is very hidden right now.

Screenshots:


And when the camera moves forward a little bit...



Anybody know which options are responsible for this behavior?

If anybody can provide a small snippet of their .cfg file that would help out a lot.

Thanks,

KungFooMasta

Grom

24-02-2007 23:14:07

what is your camera's far clip distance set at?

kungfoomasta

25-02-2007 04:57:12

I don't set the far clip distance, but even with the near at 1 and the far at 5000 the same behavior occurs, so I don't think it's related to clipping planes. Its more related to tile renderables and loading.

I believe this has to do with the Performance options in the cfg file, as outlined in the wiki. If anybody could post this portion of the cfg file, that would help me out a lot. I have tried various options, and I haven't yet found out what controls this.

Thanks in advance,

KungFooMasta

kungfoomasta

25-02-2007 05:42:50

The Problem seems to stem from the following line..

//mSceneManager->setShadowTechnique(Ogre::ShadowTechnique::SHADOWTYPE_TEXTURE_MODULATIVE);

I'll comment it out for now.. :cry:

KungFooMasta