uzik
25-02-2007 21:57:13
Good afternoon all,
I'm new to ogre and I was wondering about a couple things.
Plsm2 loads information about a terrain page as bitmaps?
It doesn't create a mesh and load that?
Are all the textures for the terrain pages in separate files?
If I have a large number of pages then I'll have a really
large number of texture files. Is there any support for loading
parts of textures from a bitmap without loading the entire
thing? (I know on lossy compression bitmap storage methods
that's not possible, but on some lossless formats you can
easily calculate where a certain pixel is within the file).
I was looking at the texture class and I see it has support for mipmaps
but I didn't see anything else.
I just did some tests to satisfy my curiosity and it's MUCH
faster to load 1000 chunks from a large file than the same
sized chunks from separate files.
Thanks!
I'm new to ogre and I was wondering about a couple things.
Plsm2 loads information about a terrain page as bitmaps?
It doesn't create a mesh and load that?
Are all the textures for the terrain pages in separate files?
If I have a large number of pages then I'll have a really
large number of texture files. Is there any support for loading
parts of textures from a bitmap without loading the entire
thing? (I know on lossy compression bitmap storage methods
that's not possible, but on some lossless formats you can
easily calculate where a certain pixel is within the file).
I was looking at the texture class and I see it has support for mipmaps
but I didn't see anything else.
I just did some tests to satisfy my curiosity and it's MUCH
faster to load 1000 chunks from a large file than the same
sized chunks from separate files.
Thanks!