Grom
10-03-2007 18:27:40
What I want to do is use a custom material on the terrain, and have multiple levels of LOD so that the area immediately surrounding the camera had the strongest effects (parallax mapping, grass shader, etc.) and farther areas had simple texture-mapping.
I found this post from two years ago which talks about using a set of specially named materials. I couldn't find the names of those materials in the source.
How then would I do what I want to do? How do you even set materials up so that they use one effect when at a certain distance and another effect when at another?
I found this post from two years ago which talks about using a set of specially named materials. I couldn't find the names of those materials in the source.
How then would I do what I want to do? How do you even set materials up so that they use one effect when at a certain distance and another effect when at another?