Grom
13-03-2007 18:04:31
I notice that the actual directories containing the heightmap and texture map page textures aren't included in the resource.cfg file. I want to access these textures, but I don't want to have to hardcode it into my application.
Basically, how can I get the name of the map being used via code? So that I can add the right folder as a resource group and start reading the images?
Basically, how can I get the name of the map being used via code? So that I can add the right folder as a resource group and start reading the images?