tleiades
18-03-2007 09:16:19
Hi
I am trying to use PLSM2 in the SDK version as the terrain manager in an alternate implementation for a second life viewer. At the moment I am only at the POC stage, playing around with different options.
For those that doesn't know, SecondLife is a virtual world, where the world is divided up into a grid of "Regions", i.e. you contact a server responsible for a specific "Region" and it will transfer a height map to the client. Since I never really have a complete map of the world, it really isnt possble/practical to run map splitter on a complete map.
For the current POC I have generated 9.000.000 height maps, arranged in a 3.000 x 3.000 grid (needless to say, that will not be the final implementation). the height maps and textures get loaded without any warnings or errors reported. But no terrain gets rendered.
I do get FPS/CPU hits when moving around on the "terrain", but not a single vertex gets rendered. I am currently using ambient lights only.
Some posts say that "you must run mapsplitter", so now I am beginning to wonder, is it possible to do what I want? If so, what do I need to get the terrain to display?
I am trying to use PLSM2 in the SDK version as the terrain manager in an alternate implementation for a second life viewer. At the moment I am only at the POC stage, playing around with different options.
For those that doesn't know, SecondLife is a virtual world, where the world is divided up into a grid of "Regions", i.e. you contact a server responsible for a specific "Region" and it will transfer a height map to the client. Since I never really have a complete map of the world, it really isnt possble/practical to run map splitter on a complete map.
For the current POC I have generated 9.000.000 height maps, arranged in a 3.000 x 3.000 grid (needless to say, that will not be the final implementation). the height maps and textures get loaded without any warnings or errors reported. But no terrain gets rendered.
I do get FPS/CPU hits when moving around on the "terrain", but not a single vertex gets rendered. I am currently using ambient lights only.
Some posts say that "you must run mapsplitter", so now I am beginning to wonder, is it possible to do what I want? If so, what do I need to get the terrain to display?