jkxx
01-04-2007 00:55:44
Hi all -
I've been trying to get PLSM to work for over a week. I found out there were some kinks in getting it working with different versions of VC++ so I've settld with Eihort + PLSM 2 from CVS which in the end compiled in VS 2003 after some patching. I'm wondering if anyone else is having or has had this same problem.
I got the demo to run but unlike the binary demo there are problems in my my build. The alpes map loads just like in the binary demo and I can move around. As soon as I move close to the terrain though a large chunk of terrain disappears, usually the parts nearest the viewer. Descend to ground level and the entire terrain disappears. (I made sure all the vertex/morphing features are disabled beforehand).
Am I doing something wrong? Is there a known working version of PLSM that works with another version of Ogre that is known to compile well under VS2003? (Or alternatively, has anyone integrated the Ogre SDK source code with PLSM's who could possibly zip it up and upload it so others can compile - I know i'm asking a lot here, just wondering).
Any responses or suggestions will be appreciated.
I've been trying to get PLSM to work for over a week. I found out there were some kinks in getting it working with different versions of VC++ so I've settld with Eihort + PLSM 2 from CVS which in the end compiled in VS 2003 after some patching. I'm wondering if anyone else is having or has had this same problem.
I got the demo to run but unlike the binary demo there are problems in my my build. The alpes map loads just like in the binary demo and I can move around. As soon as I move close to the terrain though a large chunk of terrain disappears, usually the parts nearest the viewer. Descend to ground level and the entire terrain disappears. (I made sure all the vertex/morphing features are disabled beforehand).
Am I doing something wrong? Is there a known working version of PLSM that works with another version of Ogre that is known to compile well under VS2003? (Or alternatively, has anyone integrated the Ogre SDK source code with PLSM's who could possibly zip it up and upload it so others can compile - I know i'm asking a lot here, just wondering).
Any responses or suggestions will be appreciated.