PLSM Binary Demo - Alpes displays nothing

Sarev0k

04-02-2006 22:11:35

I've had this problem before where I couldn't see any terrain if I was using the wrong splatting mode, something to do with my card not supporting certain splatting features. But I solved the problem before by using the Splatting2 texture format instead of some other.

I have tried to do the same thing with the latest PLSM binary demo and I can't see any terrain.

I'm using a Geforce 4 4200 go and here is the modified alpes cfg file I'm using. I'm using the Direct3D9 renderer and below is the alpes.cfg is my ogre.log


GroupName=PLSM2

LandScapeFileName=alpes
FileSystem=../../Media/paginglandscape2/terrains/LandScapeFileName

Width=2
Height=3


Data2DFormat=HeightField

ScaleX=9000
ScaleY=9000
ScaleZ=9000


NumTextureFormatSupported=1

TextureFormatSupported0=Splatting2
#TextureFormatSupported1=BaseTexture2
#TextureFormatSupported2=InstantBaseTexture
#TextureFormatSupported3=InstantBaseTextureEdit
#TextureFormatSupported4=Splatting
#TextureFormatSupported5=Splatting2
#TextureFormatSupported6=Splatting2Edit
#TextureFormatSupported7=Splatting4
#TextureFormatSupported8=Splatting6
#TextureFormatSupported9=Splatting7
#TextureFormatSupported10=Splatting7Edit
#TextureFormatSupported11=BaseTexture
#TextureFormatSupported12=BaseTexture2
#TextureFormatSupported16=InstantBaseTexture
#TextureFormatSupported14=Splatting3
#TextureFormatSupported15=Splatting5
#TextureFormatSupported16=SplattingShader

TextureFormat=Splatting2
TextureStretchFactor=2
VertexNormals=yes

NumMatHeightSplat=4

MaterialHeight1=15
MaterialHeight2=50

SplatFilename0=splatting_sand.png
SplatFilename1=splatting_grass.png
SplatFilename2=splatting_rock.png
SplatFilename3=splatting_snow.png

VisibleRenderables=256
MaxRenderLevel=5

# where to put camera on load.
BaseCameraViewpoint.x=-396.0f
BaseCameraViewpoint.y=31000.0f
BaseCameraViewpoint.z=2640.0f

Baselookat.x=0.0f
Baselookat.y=0.0f
Baselookat.z=0.0f



13:49:56: Creating resource group General
13:49:56: Registering ResourceManager for type Material
13:49:56: Registering ResourceManager for type Mesh
13:49:56: Registering ResourceManager for type Skeleton
13:49:56: Loading library OgrePlatform.dll
13:49:56: OverlayElementFactory for type Panel registered.
13:49:56: OverlayElementFactory for type BorderPanel registered.
13:49:56: OverlayElementFactory for type TextArea registered.
13:49:56: Registering ResourceManager for type Font
13:49:56: ArchiveFactory for archive type FileSystem registered.
13:49:56: ArchiveFactory for archive type Zip registered.
13:49:56: DevIL version: Developer's Image Library (DevIL) 1.6.7 Nov 9 2005
13:49:56: DevIL image formats: bmp dib cut dcx dds gif hdr ico cur jpg jpe jpeg lif mdl mng jng pcx pic pix png pbm pgm pnm ppm psd pdd psp pxr sgi bw rgb rgba tga vda icb vst tif tiff wal xpm raw
13:49:56: Registering ResourceManager for type HighLevelGpuProgram
13:49:56: Loading library .\RenderSystem_Direct3D7
13:49:56: Direct3D7 Rendering Subsystem created.
13:49:56: ----- DirectDraw Detection Starts
13:49:56: Detected DirectDraw driver Primary Display Driver
13:49:56: Detected DirectDraw driver NVIDIA GeForce4 4200 Go (Dell Mobile)
13:49:56: ----- DirectDraw Detection Ends
13:49:56: Loading library .\RenderSystem_Direct3D9
13:49:56: D3D9 : Direct3D9 Rendering SubSystem created.
13:49:56: D3D9: Driver Detection Starts
13:49:56: D3D9: Driver Detection Ends
13:49:56: Loading library .\RenderSystem_GL
13:49:56: OpenGL Rendering Subsystem created.
13:49:56: Loading library .\Plugin_ParticleFX
13:49:56: Particle Emitter Type 'Point' registered
13:49:56: Particle Emitter Type 'Box' registered
13:49:56: Particle Emitter Type 'Ellipsoid' registered
13:49:56: Particle Emitter Type 'Cylinder' registered
13:49:56: Particle Emitter Type 'Ring' registered
13:49:56: Particle Emitter Type 'HollowEllipsoid' registered
13:49:56: Particle Affector Type 'LinearForce' registered
13:49:56: Particle Affector Type 'ColourFader' registered
13:49:56: Particle Affector Type 'ColourFader2' registered
13:49:56: Particle Affector Type 'ColourImage' registered
13:49:56: Particle Affector Type 'ColourInterpolator' registered
13:49:56: Particle Affector Type 'Scaler' registered
13:49:56: Particle Affector Type 'Rotator' registered
13:49:56: Loading library .\Plugin_CgProgramManager
13:49:57: Loading library .\Plugin_PagingLandScapeSceneManager2
13:49:57: *-*-* OGRE Initialising
13:49:57: *-*-* Version 1.0.6 (Azathoth)
13:49:57: Creating resource group Bootstrap
13:49:57: Added resource location '../../media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
13:49:57: Added resource location '../../media' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/fonts' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/materials/programs' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/materials/scripts' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/materials/textures' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/models' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/overlays' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/particle' of type 'FileSystem' to resource group 'General'
13:49:57: Added resource location '../../media/gui' of type 'FileSystem' to resource group 'General'
13:49:57: Creating resource group PLSM2
13:49:57: Added resource location '../../Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/gui' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/fonts' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: Added resource location '../../Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
13:49:57: D3D9 : RenderSystem Option: Anti aliasing = None
13:49:57: D3D9 : RenderSystem Option: Floating-point mode = Fastest
13:49:57: D3D9 : RenderSystem Option: Full Screen = No
13:49:57: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce4 4200 Go (Dell Mobile)
13:49:57: D3D9 : RenderSystem Option: VSync = No
13:49:57: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
13:49:58: D3D9 : Subsystem Initialising
13:49:58: D3D9RenderSystem::createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 vsync=false
13:49:58: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
13:49:58: Registering ResourceManager for type Texture
13:49:58: Registering ResourceManager for type GpuProgram
13:49:58: RenderSystem capabilities
13:49:58: -------------------------
13:49:58: * Hardware generation of mipmaps: yes
13:49:58: * Texture blending: yes
13:49:58: * Anisotropic texture filtering: yes
13:49:58: * Dot product texture operation: yes
13:49:58: * Cube mapping: yes
13:49:58: * Hardware stencil buffer: yes
13:49:58: - Stencil depth: 8
13:49:58: - Two sided stencil support: no
13:49:58: - Wrap stencil values: yes
13:49:58: * Hardware vertex / index buffers: yes
13:49:58: * Vertex programs: yes
13:49:58: - Max vertex program version: vs_1_1
13:49:58: * Fragment programs: yes
13:49:58: - Max fragment program version: ps_1_3
13:49:58: * Texture Compression: yes
13:49:58: - DXT: yes
13:49:58: - VTC: no
13:49:58: * Scissor Rectangle: yes
13:49:58: * Hardware Occlusion Query: yes
13:49:58: * User clip planes: no
13:49:58: * VET_UBYTE4 vertex element type: no
13:49:58: * Infinite far plane projection: no
13:49:58: * Hardware render-to-texture: yes
13:49:58: * Floating point textures: no
13:49:58: * Non-power-of-two textures: yes
13:49:58: * Volume textures: yes
13:49:58: ***************************************
13:49:58: *** D3D9 : Subsystem Initialised OK ***
13:49:58: ***************************************
13:49:58: ResourceBackgroundQueue - threading disabled
13:49:58: Particle Renderer Type 'billboard' registered
13:49:58: Added resource location '../../Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
13:49:58: Creating viewport on target 'OGRE Render Window', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0
13:49:58: Viewport for camera 'PlayerCam', actual dimensions L: 0 T: 0 W: 800 H: 600
13:49:58: Parsing scripts for resource group Bootstrap
13:49:58: Parsing script OgreCore.material
13:49:58: Parsing script OgreProfiler.material
13:49:58: Parsing script Ogre.fontdef
13:49:58: Parsing script OgreDebugPanel.overlay
13:49:58: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:49:58: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
13:49:58: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:49:58: Font TrebuchetMSBoldusing texture size 512x512
13:49:58: Info: Freetype returned null for character 160 in font TrebuchetMSBold
13:49:58: Texture: TrebuchetMSBoldTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
13:49:58: Texture: ogretext.png: Loading 1 faces(PF_A8B8G8R8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
13:49:58: Parsing script OgreLoadingPanel.overlay
13:49:58: Finished parsing scripts for resource group Bootstrap
13:49:58: Parsing scripts for resource group General
13:49:58: Parsing script Examples.program
13:49:58: Parsing script Example-DynTex.material
13:49:58: Parsing script Example-Water.material
13:49:58: Parsing script Example.material
13:49:58: Parsing script Examples-Advanced.material
13:49:59: Parsing script OffsetMapping.material
13:49:59: Parsing script Ogre.material
13:49:59: Parsing script RZR-002.material
13:49:59: Parsing script smoke.material
13:49:59: Parsing script sample.fontdef
13:49:59: Bad attribute line: glyph 0.152344 0.125 0.160156 0.1875 in font Ogre
13:49:59: Parsing script Example-Water.particle
13:49:59: Parsing script Example.particle
13:49:59: Parsing script smoke.particle
13:49:59: Parsing script DebugOverlay.overlay
13:49:59: Parsing script DP3.overlay
13:49:59: Parsing script Example-CubeMapping.overlay
13:49:59: Parsing script Example-DynTex.overlay
13:49:59: Parsing script Example-Water.overlay
13:49:59: Parsing script Shadows.overlay
13:49:59: Finished parsing scripts for resource group General
13:49:59: Parsing scripts for resource group PLSM2
13:49:59: Parsing script DecompressSplat.program
13:49:59: Parsing script DecompressSplatShader.program
13:49:59: Parsing script DecompressVertex.program
13:49:59: Parsing script Splat.program
13:49:59: Parsing script SplatShader.program
13:49:59: Parsing script BaseTexture.material
13:49:59: Parsing script colors.material
13:49:59: Parsing script MapEditor-Circle.material
13:49:59: Parsing script MyTree.material
13:49:59: Parsing script PagingLandScape.material
13:49:59: Parsing script PagingLandScapeTemplate.material
13:49:59: Parsing script Splatting.material
13:49:59: Parsing script Splatting2.material
13:49:59: Parsing script Splatting3.material
13:49:59: Parsing script Splatting4.material
13:49:59: Parsing script Splatting5.material
13:49:59: Parsing script Splatting6.material
13:49:59: Parsing script Splatting7.material
13:49:59: Parsing script SplattingShader.material
13:49:59: Parsing script DebugOverlay.overlay
13:49:59: Skipping loading overlay include: 'DebugOverlay.overlay as it is already loaded.
13:49:59: Parsing script PagingLandScape.overlay
13:49:59: Parsing script PagingLandScape2.overlay
13:49:59: Finished parsing scripts for resource group PLSM2
13:49:59: Texture: flare.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:49:59: WARNING: Mesh instance 'grassblades' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
13:49:59: Win32Input8: DirectInput Activation Starts
13:49:59: Win32Input8: Establishing keyboard input.
13:49:59: Win32Input8: Keyboard input established.
13:49:59: Win32Input8: Establishing mouse input.
13:49:59: Win32Input8: Mouse input established.
13:49:59: Win32Input8: DirectInput OK.
13:49:59: Texture: cursor.png: Loading 1 faces(PF_A8B8G8R8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
13:49:59: Win32Input8: Establishing keyboard input.
13:49:59: Win32Input8: Keyboard input established.
13:49:59: Win32Input8: Initializing mouse input in immediate mode.
13:49:59: Win32Input8: Mouse input in immediate mode initialized.
13:49:59: Texture: alpes.Base.1.0.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:49:59: Texture: alpes.Alpha.0.1.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:49:59: Texture: alpes.Alpha.1.1.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.2.1.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.3.1.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: splatting_sand.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:00: Texture: splatting_grass.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:00: Texture: splatting_rock.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:00: Texture: splatting_snow.png: Loading 1 faces(PF_B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
13:50:00: Texture: alpes.Base.1.1.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.0.1.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.1.1.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.2.1.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.3.1.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Base.2.0.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.0.2.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:00: Texture: alpes.Alpha.1.2.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.2.2.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.3.2.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Base.2.1.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.0.2.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.1.2.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.2.2.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.3.2.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Base.0.0.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.0.0.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:01: Texture: alpes.Alpha.1.0.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.2.0.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.3.0.0.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Base.0.1.png: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.0.0.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.1.0.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.2.0.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: alpes.Alpha.3.0.1.png: Loading 1 faces(PF_A8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:50:02: Texture: spot_shadow_fade.png: Loading 1 faces(PF_B8G8R8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:50:31: *-*-* OGRE Shutdown
13:50:31: Unregistering ResourceManager for type Font
13:50:31: Unregistering ResourceManager for type Skeleton
13:50:31: Unregistering ResourceManager for type Mesh
13:50:31: Unregistering ResourceManager for type HighLevelGpuProgram
13:50:31: Unloading library .\Plugin_PagingLandScapeSceneManager2
13:50:31: Unloading library .\Plugin_CgProgramManager
13:50:31: Unloading library .\Plugin_ParticleFX
13:50:31: *** Stopping Win32GL Subsystem ***
13:50:31: Unloading library .\RenderSystem_GL
13:50:31: Render Target 'OGRE Render Window' Average FPS: 426.758 Best FPS: 461.078 Worst FPS: 259.74
13:50:31: D3D9 : Shutting down cleanly.
13:50:31: Unregistering ResourceManager for type Texture
13:50:31: Unregistering ResourceManager for type GpuProgram
13:50:31: D3D9 : Direct3D9 Rendering SubSystem destroyed.
13:50:31: Unloading library .\RenderSystem_Direct3D9
13:50:31: *-*-* Direct3D Subsystem shutting down cleanly.
13:50:31: Direct3D7 Rendering Subsystem destroyed.
13:50:31: Unloading library .\RenderSystem_Direct3D7
13:50:31: Unregistering ResourceManager for type Material
13:50:31: Unloading library OgrePlatform.dll


Any ideas?

Sarev0k

04-02-2006 22:19:49

Was playing around with it some more, and it appears the camera settings in the cfg file were set weirdly and if I comment those out I can see the underside of the terrain.

tuan kuranes

06-02-2006 08:57:44

Are you using the very latest binary ?
It fixed a bug with bbox culling.

Sarev0k

06-02-2006 13:12:23

If the very latest binary was linked to on your website then yes.

But I found the problem with the cfg file already, it had to do with the camera options in the cfg file being much too high for me to see the terrain.

I've actually gotten the latest version of the PLSM to work in my project and I was extremely surprised to see that I was able to get it to work with different splatting methods. Last year around this time I was only able to get my card to work with splatting2, but now I have gotten it to work with a much wider variety.

Keep up the good work