nindim
13-04-2007 21:34:41
I am trying to use HorizonVisibilityComputing in my app, it is based in a quarry area so the walls are all very high and have no problem completely obscuring other tiles. I check in wireframe to see if any of the tiles are being culled, but they're not. Below is my .cfg file:
Has anyone else had any issues with this? I notice one other post from last October concernign this and Tuan has said that it is working. Any ideas?
GroupName=PLSM2
Width=2
Height=2
Data2DFormat=HeightField
LandScapeFileName=testMap
FileSystem=testMap
TextureStretchFactor=2
NumTextureFormatSupported=1
TextureFormatSupported0=PLSplattingShaderLit
TextureFormat=PLSplattingShaderLit
ScaleX=10260
ScaleY=7140
ScaleZ=10260
VisibleRenderables=150
NumRenderablesLoading=10
RenderableLoadInterval=3
MaxAdjacentPages=1
MaxPreloadedPages=2
PageLoadInterval=5
MaxNumRenderables=256
IncrementRenderables=256
MaxNumTiles=256
IncrementTiles=256
SaveDeformation=no
Deformable=yes
VertexCompression=no
VertexProgramMorph=no
VertexNormals=yes
VertexLit = yes
TextureModifiable=yes
MaterialDistanceLod=15000
HorizonVisibilityComputing=yes
PageSize=513
RoughnessLod=no
DistanceLOD=35
#MaxRenderLevel=100
#MaxPixelError=8
NumMatHeightSplat=4
SplatFilename0=Terrain_Dirt1.jpg
SplatFilename1=Terrain_Rock1.jpg
SplatFilename2=Terrain_Grass1.jpg
SplatFilename3=Terrain_Cobble1.jpg
Has anyone else had any issues with this? I notice one other post from last October concernign this and Tuan has said that it is working. Any ideas?