Sarev0k
05-02-2006 23:10:44
Would it be possible to modify the PLSM to allow for indevidual maps to be loaded directly from their cfg file?
Right now the current system requires maps to be first loaded from an intermediary file like the following
Which points to the actual map cfg file that contains information of how the heightmap should be loaded.
What I would like to be able to do is skip the intermediary file step and jump directly to loading the map I want to load.
Is this possible with current implementations of the PLSM and if not, is there the posibility for this functionality to be added?
Thanks
Right now the current system requires maps to be first loaded from an intermediary file like the following
DefaultMap=European_Alpes
#puget_sound=ps_height_1k
#grand_canyon=gcanyon_height_4k2k
#terragen_generated=terragen16bits
European_Alpes=Alpes
#Terrain_Scene_Manager_Terrain=TsmTerrain
#def=Default
# resource group name where to find map definition
GroupName=PLSM2
# Try forbidden textureformat combinations
TextureFormatDebug=no
Which points to the actual map cfg file that contains information of how the heightmap should be loaded.
What I would like to be able to do is skip the intermediary file step and jump directly to loading the map I want to load.
Is this possible with current implementations of the PLSM and if not, is there the posibility for this functionality to be added?
Thanks