Crashy
15-04-2007 17:38:07
I need a tangent vector to do some bump mapping computation on my terrain, but as far as I know, the tangent are not generated and not added to vertex declaration.
Though, is there a way to get them?
Thanks
Walley
16-04-2007 05:12:51
You can generate one with normal.cross(float3(1, 0, 0)), as you'll never have 1, 0, 0 as the normal on terrain.
Crashy
16-04-2007 07:45:22
I tried that but the result seemed weird. However, I'll keep it as it is mathematically correct.
Thanks.
Walley
16-04-2007 09:38:52
I've used it successfully to write normal + offset mapping shaders for the terrain so yes, it does work
.