nindim
24-04-2007 22:41:11
Is there anyway to force a tile to stay loaded and shown, such as the one my character is on just now.
The problem is that I create a pillar which my character can jump on, sometimes these pillars are quite high and if the camera can't see the bottom of the tile, the entire pillar disappears. I assume this is to do with the tile getting unloaded becaause PLSM2 thinks the tile is out of the view fustrum.
I have tried using the LOADNOW setoption with a secondary camera at ground height, yet after about 45 seconds this does nothing but crash my program, the same as LOADNOW with NULL passed.
I have searched the source code but cannot see anything like what I want, can anyoine either confirm or deny it's existence?
The other use for this would be to deform tiles which are not currently visible. There was another post on this which used the loadnow setoption, but as I have said this simply crashes my app.
Thanks a lot.
The problem is that I create a pillar which my character can jump on, sometimes these pillars are quite high and if the camera can't see the bottom of the tile, the entire pillar disappears. I assume this is to do with the tile getting unloaded becaause PLSM2 thinks the tile is out of the view fustrum.
I have tried using the LOADNOW setoption with a secondary camera at ground height, yet after about 45 seconds this does nothing but crash my program, the same as LOADNOW with NULL passed.
I have searched the source code but cannot see anything like what I want, can anyoine either confirm or deny it's existence?
The other use for this would be to deform tiles which are not currently visible. There was another post on this which used the loadnow setoption, but as I have said this simply crashes my app.
Thanks a lot.