Sarev0k
11-02-2006 11:14:55
I know that its possible to determine when the terrain is fully loaded using the PagingLandscapeListener & ListenerManager classes, but this doesn't work well for me because I don't want my project to have to link to the PLSM (I just want to use it the Ogre's plugin mechanism).
So I was wondering if it would be possible to make the mTerrainReady flag thats being set in the PagingLandscapePageManager class accessible through the SceneManager's getOption function?
This would allow me to query the SceneManager every frame to see if the terrain has loaded yet.
Thanks for your help
So I was wondering if it would be possible to make the mTerrainReady flag thats being set in the PagingLandscapePageManager class accessible through the SceneManager's getOption function?
This would allow me to query the SceneManager every frame to see if the terrain has loaded yet.
Thanks for your help