Possible work-around for disappearing tiles

Jon

28-05-2007 22:53:39

Once I was reliably hit this problem, and last night I was unable to trigger it.

Either Ogre knows I am getting close to the cause and is in hiding, or I have stumbled across the solution.

Now I have no idea what the significant change was, but I would ask anyone hitting these rendering problems to try turning off shadows -- and I don't mean using the C key in the demo, turn them off before rendering starts.:


mScnMgr->setShadowTechnique (SHADOWTYPE_NONE);


I'd be curious if that helps, since that was a recent change I made. If that isn't it, well it would be useful to know. And if that cures things for everyone, then we have an area to investigate further.

If I can hit this problem again I plan on checking the Z-filtering.