weirdBoy
16-08-2007 16:10:10
Hello!
I'm trying to use the PLSM2 inside my application.
I created a 1025x1025 heightmap and a 1024x1024 colormap. The heightmap is completely black at the moment (i think the terrain should be a huge plane now, shouldn't it?) and the colormap is completely green.
I run the MapSplitter and everything runs fine. I have 4 heightmaps and 4 colormaps now. Each 513 (heightmap) and 512 (colormap) pixel in size.
I am not generating a lightmap because I use ImagePaging as the only TextureFormat.
In my code I initialize Ogre and select the PLSM. It loads perfectly clean. But when it comes to displaying my terrain and my character mesh I see nothing.
Except this at the top of my window:
In the console I get some output like "Depth placement 3" or "child created" but i think this has just something to do with the OcTree getting filled.
Edit: I tried to use my generated landscape together with the binary demo of PLSM2. It worked like I expected it. But I still couldn't get it to work within my application.
Do you have any tips I could try?
Help would be much appreciated
Best regards,
weirdBoy
I'm trying to use the PLSM2 inside my application.
I created a 1025x1025 heightmap and a 1024x1024 colormap. The heightmap is completely black at the moment (i think the terrain should be a huge plane now, shouldn't it?) and the colormap is completely green.
I run the MapSplitter and everything runs fine. I have 4 heightmaps and 4 colormaps now. Each 513 (heightmap) and 512 (colormap) pixel in size.
I am not generating a lightmap because I use ImagePaging as the only TextureFormat.
In my code I initialize Ogre and select the PLSM. It loads perfectly clean. But when it comes to displaying my terrain and my character mesh I see nothing.
Except this at the top of my window:
In the console I get some output like "Depth placement 3" or "child created" but i think this has just something to do with the OcTree getting filled.
Edit: I tried to use my generated landscape together with the binary demo of PLSM2. It worked like I expected it. But I still couldn't get it to work within my application.
Do you have any tips I could try?
Help would be much appreciated
Best regards,
weirdBoy