ArenAK
16-09-2007 06:14:34
PLSM is a great thing! So I wanna use it in my flight simulator.
The problem now is I have a huge terrain mesh(*.max) built by 3DS Max, beacuse of two many vertices and faces, I can't render it in real time,how can I use it in PLSM2? generate heightmaps&textures from the mesh?
As I know, usually the GOOF map editor generate the terrain from noise function, but now i want to generate from the mesh file, is there a convenient way to do this?
Thanks in advance!
The problem now is I have a huge terrain mesh(*.max) built by 3DS Max, beacuse of two many vertices and faces, I can't render it in real time,how can I use it in PLSM2? generate heightmaps&textures from the mesh?
As I know, usually the GOOF map editor generate the terrain from noise function, but now i want to generate from the mesh file, is there a convenient way to do this?
Thanks in advance!