sig9
24-01-2008 02:01:18
I just switched my project from TSM to PLSM; I currently have a loading screen which I switch to during map loading which calls mWindow->update() .
Now that I switched to PLSM, my application crashes if i try to call mWindow->update() before PLSM has loaded the terrain. Anyone have any ideas as to a workaround/fix for this?
Now that I switched to PLSM, my application crashes if i try to call mWindow->update() before PLSM has loaded the terrain. Anyone have any ideas as to a workaround/fix for this?