quasarchangel
06-03-2008 20:36:48
I finally got to the point where I got a basic PLSM2 application to compile, but now I am getting an error message while the application starts up, a blank ogre window shows for a while, seems to be loading, and then the error message.
So I checked the ogre.log file and found the following exception in it, which is what the error message showed:
I am using the Eihort CVS version of ogre, downloaded 2 days ago, and everything compiled correctly including the PLSM2 plugin. I am a noob at using Ogre, and I have to say, its been very frustrating to get it to compile. Can someone please help me out with this? Should I post whats in my resource.cfg or paginglandscape2.cfg file or the whole ogre.log file?
Any help would be appreciated.
EDIT: Ok, I've found that I needed to copy the materials folder from the ogreaddons\paginglandscape folder to my apps media folder. I was using the materials from the plsm2 binary demo. Had a few problems with some of the materials, but got it past them.
Now I am getting a new exception:
I saw in an older thread, tuan told someone to make sure the plsm2 plugin has been added to the plugins.cfg file when this occurs. So I checked that it is there and that the file exists, but still this same exception. Could it be a version problem? I am using the plsm2 plugin that I compiled from the CVS files.
So I checked the ogre.log file and found the following exception in it, which is what the error message showed:
OGRE EXCEPTION(5:ItemIdentityException): Unable to locate vertex program called DecompressVertex/VP. in GpuProgramUsage::setProgramName at c:\development\game development\projects\ogre\ogrenew\ogremain\src\ogregpuprogramusage.cpp (line 60)
I am using the Eihort CVS version of ogre, downloaded 2 days ago, and everything compiled correctly including the PLSM2 plugin. I am a noob at using Ogre, and I have to say, its been very frustrating to get it to compile. Can someone please help me out with this? Should I post whats in my resource.cfg or paginglandscape2.cfg file or the whole ogre.log file?
Any help would be appreciated.
EDIT: Ok, I've found that I needed to copy the materials folder from the ogreaddons\paginglandscape folder to my apps media folder. I was using the materials from the plsm2 binary demo. Had a few problems with some of the materials, but got it past them.
Now I am getting a new exception:
OGRE EXCEPTION(2:InvalidParametersException): World geometry is not supported by the generic SceneManager. in SceneManager::setWorldGeometry at c:\development\game development\projects\ogre\ogrenew\ogremain\src\ogrescenemanager.cpp (line 1335)
I saw in an older thread, tuan told someone to make sure the plsm2 plugin has been added to the plugins.cfg file when this occurs. So I checked that it is there and that the file exists, but still this same exception. Could it be a version problem? I am using the plsm2 plugin that I compiled from the CVS files.