jguerra
04-06-2008 02:06:13
Hi.
Does anyone know about any performance issues of PLSM2 running under Windows XP?
I've been developing an application in Gentoo and the frame rate is acceptable, but when i ran it in Windows i got a bluescreen using OpenGL.:S Using DirectX, it worked, but the frame rate went to about 1/5 (or lower) than what i got in Gentoo.
The PC running Windows has a "maybe not so reliable" Intel graphics card, but i already ran my application on another Windows machine and the problem was still there....
So, my next step was to run the PagingLandScape2 Demo on both Gentoo and Window. I didn't get the blue screen in OpenGL, but the performance issues where still there...
In Gentoo:
~600 fps. Seeing the whole terrain from far.
~380 fps. Sitting on the surface, looking around.
In Windows:
~120 fps. Seeing the whole terrain from far.
~50 fps. Sitting on terrain surface, looking down.
I'm using the same configuration on both cases.
cfg:
I've tried with other TextureFormats and the result is basically the same...
Any help is welcome,
jguerra
Does anyone know about any performance issues of PLSM2 running under Windows XP?
I've been developing an application in Gentoo and the frame rate is acceptable, but when i ran it in Windows i got a bluescreen using OpenGL.:S Using DirectX, it worked, but the frame rate went to about 1/5 (or lower) than what i got in Gentoo.
The PC running Windows has a "maybe not so reliable" Intel graphics card, but i already ran my application on another Windows machine and the problem was still there....
So, my next step was to run the PagingLandScape2 Demo on both Gentoo and Window. I didn't get the blue screen in OpenGL, but the performance issues where still there...
In Gentoo:
~600 fps. Seeing the whole terrain from far.
~380 fps. Sitting on the surface, looking around.
In Windows:
~120 fps. Seeing the whole terrain from far.
~50 fps. Sitting on terrain surface, looking down.
I'm using the same configuration on both cases.
cfg:
GroupName=PLSM2
Width=1
Height=1
TextureStretchFactor=4
LandScapeFileName=hf129_3
FileSystem=LandScapeFileName
NumTextureFormatSupported=1
TextureFormatSupported0=Base
TextureFormat=Base
PageSize=129
TileSize=65
ScaleX=15000
ScaleY=2000
ScaleZ=15000
LodMorphStart=0.2
MaxRenderLevel=7
MaxPixelError=6
Data2DFormat=HeightField
NumMatHeightSplat=4
SplatFilename0=splatting_sand.png
SplatFilename1=splatting_grass.png
SplatFilename2=splatting_rock.png
SplatFilename3=splatting_snow.png
# where to put camera on load.
BaseCameraViewpoint.x=0.0f
BaseCameraViewpoint.y=10000.0f
BaseCameraViewpoint.z=0.0f
Baselookat.x=0.0f
Baselookat.y=0.0f
Baselookat.z=0.0f
I've tried with other TextureFormats and the result is basically the same...
Any help is welcome,
jguerra