Jules Robichaud Gagnon
19-06-2008 16:24:02
Hello everyone,
We just moved recently to PLSM2 and we have a little renderqueue problem.
Earlier we were using a big mesh in renderqueue 25 and it was looking like this :
![](http://www.wendigostudios.com/upload/PLSM2/no_plsm2.jpg)
With PLSM2 we have a renderqueue problem since we can see through the ground.
I called the setWorldGeometryRenderQueue() to 25 ( even thought it was already set to this by default) and it did not change anything.
![](http://www.wendigostudios.com/upload/PLSM2/plsm2.jpg)
As reference, I put the old mesh as pink to see the difference:
![](http://www.wendigostudios.com/upload/PLSM2/no_plsm2_pink.jpg)
Any idea of what could cause the problem?
Thank you.
We just moved recently to PLSM2 and we have a little renderqueue problem.
Earlier we were using a big mesh in renderqueue 25 and it was looking like this :
With PLSM2 we have a renderqueue problem since we can see through the ground.
I called the setWorldGeometryRenderQueue() to 25 ( even thought it was already set to this by default) and it did not change anything.
As reference, I put the old mesh as pink to see the difference:
Any idea of what could cause the problem?
Thank you.