Jules Robichaud Gagnon
17-09-2008 20:31:45
Hello everyone,
We are using PLSM2 for a while and we just noticed we have some problems on our maps. The ground gets bumpy. To recreate the problem run the mapsplitter over and over again on the generated page map and it seems it creates a small cumulative error, getting worse and worse. I thought first it could be some kind if precision loss but I expected it to happen only once instead of being cumulative.
PageSize=2049
ScaleX=2749.3418
ScaleY=1530
ScaleZ=2749.3418
It is a 16bit heightmap
This is a diff with a boosted contrast of the original and the first iteration, hard to see but there is a difference.
http://www.wendigostudios.com/upload/PLSM2/diff_0-1.png
This is a diff with a augmented contrast of the original and the sixth iteration. The difference is much more apparent.
http://www.wendigostudios.com/upload/PLSM2/diff_0-6.png
Anyone has any idea about this?
We are using PLSM2 for a while and we just noticed we have some problems on our maps. The ground gets bumpy. To recreate the problem run the mapsplitter over and over again on the generated page map and it seems it creates a small cumulative error, getting worse and worse. I thought first it could be some kind if precision loss but I expected it to happen only once instead of being cumulative.
PageSize=2049
ScaleX=2749.3418
ScaleY=1530
ScaleZ=2749.3418
It is a 16bit heightmap
This is a diff with a boosted contrast of the original and the first iteration, hard to see but there is a difference.
http://www.wendigostudios.com/upload/PLSM2/diff_0-1.png
This is a diff with a augmented contrast of the original and the sixth iteration. The difference is much more apparent.
http://www.wendigostudios.com/upload/PLSM2/diff_0-6.png
Anyone has any idea about this?