sipalip
01-04-2006 14:11:50
Hello,
I have followed the post in http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=498 and use getoption to retrieve the material name of the plsm. However, when i use the selection decal(frustum) in my application, it cause a big resource consumption such that 25fps out of 75fps are used. And when Initialize one more selection decal(frustum), it used up 25fps one more time. I have found no problem in selection decal(frustum) on other material, but a problem on PLSM landscape material.Can it be solve?
Thank You
I have followed the post in http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=498 and use getoption to retrieve the material name of the plsm. However, when i use the selection decal(frustum) in my application, it cause a big resource consumption such that 25fps out of 75fps are used. And when Initialize one more selection decal(frustum), it used up 25fps one more time. I have found no problem in selection decal(frustum) on other material, but a problem on PLSM landscape material.Can it be solve?
Thank You