EagleEye
02-04-2006 08:15:08
What could be causing this behavior?
It looks to me like an entire tile decided to not load.
And here we see stuff floating all over...
Don't mind the ogre heads, they're put there intentionally for other purposes.
OvermindDL1
02-04-2006 13:55:18
That happens on one of my lower end computer here that is running a geforce3, if you disable the shader (dynamic lod in the maps configuration file, will cause things to pop between lods rather that gracefully morph though), it should work fine, if it is the same problem.
EagleEye
02-04-2006 17:24:47
This is my CFG file:
GroupName=PLSM2
LandScapeFileName=ps_height_1k
FileSystem=./
Width=2
Height=2
ScaleX=900000
ScaleY=150000
ScaleZ=900000
Deformable=yes
VertexCompression=yes
VertexProgramMorph=yes
VertexNormals=yes
NumTextureFormatSupported=18
TextureFormatSupported0=Image
TextureFormatSupported1=BaseTexture
TextureFormatSupported2=BaseTexture2
TextureFormatSupported3=InstantBaseTexture
TextureFormatSupported4=InstantBaseTextureEdit
TextureFormatSupported5=Splatting
TextureFormatSupported6=Splatting2
TextureFormatSupported7=Splatting2Edit
TextureFormatSupported8=Splatting4
TextureFormatSupported9=Splatting6
TextureFormatSupported10=Splatting7
TextureFormatSupported11=Splatting7Edit
TextureFormatSupported12=BaseTexture
TextureFormatSupported13=BaseTexture2
TextureFormatSupported14=InstantBaseTexture
TextureFormatSupported15=Splatting3
TextureFormatSupported16=Splatting5
TextureFormatSupported17=SplattingShader
TextureFormat=Image
ImageFilename=ps_texture_1k
TextureExtension=png
TextureStretchFactor=2
NumMatHeightSplat=4
MaterialHeight1=15
MaterialHeight2=50
SplatFilename0=splatting_sand.png
SplatFilename1=splatting_grass.png
SplatFilename2=splatting_rock.png
SplatFilename3=splatting_snow.png
HorizonVisibilityComputing=yes
BaseCameraViewpoint.x=41000.0f
BaseCameraViewpoint.y=674000.0f
BaseCameraViewpoint.z=8531.0f
Baselookat.x=0.0f
Baselookat.y=0.0f
Baselookat.z=0.0f
Could you tell me what options I need to change? I couldn't find the one you were referring to.
EagleEye
02-04-2006 21:58:35
I just decided to start turning one option off at a time... luckily it was the 2nd option down that was causing the problem.
VertexCompression=yes
becomes
VertexCompression=no
And it's nice and perfect now.
OvermindDL1
03-04-2006 01:57:55
Yea, that is what I have to do on that other computer, I wonder what it is about those junk cards that make them behave so poorly.