gedimaster
14-10-2005 04:43:10
i noticed that the demo uses material PagingLandscaoe.Template.VertexPixelShaded and embedded inside are 2 texture units: "none" and detail3.jpg
1. there are also splat map names given in the .gen.cfg and .cfg
this leads to a little confusion as in who dictates which splat maps to be used.
2. but upon a little investigation, changing the parameter in PagingLandscaoe.Template.VertexPixelShaded material did change the run-time behavior but again there're only 2 texture units there as compared to 4 texture units according to the .cfg (even using fixed function pipeline). so how can we make use of 4 splat maps?
1. there are also splat map names given in the .gen.cfg and .cfg
this leads to a little confusion as in who dictates which splat maps to be used.
2. but upon a little investigation, changing the parameter in PagingLandscaoe.Template.VertexPixelShaded material did change the run-time behavior but again there're only 2 texture units there as compared to 4 texture units according to the .cfg (even using fixed function pipeline). so how can we make use of 4 splat maps?