sjcomp
05-04-2006 01:36:17
I use terrain ps_height_1k with 4 pages. I scale it by ScaleX,Y,Z=190000. I move camera high so I can see the edges of the terrain. As I look around corners are not displayed, they appear only when I move closer. How do I make sure all of them are shown? What parameter controls that?
It works in a way similar to camera clipping. But I have RSC_INFINITE_FAR_PLANE so camera's setFarClipDistance() is set to 0.
Thanks.
Falagard
05-04-2006 02:45:50
There are a bunch of options that can be configured in your terrain.cfg file.
Off the top of my head, MaxAdjacentPages=10 will load a lot more pages than the default value of 2.
Check the wiki for more info, specifically search for MaxAdjacentPages you'll get the page on the wiki.
sjcomp
05-04-2006 15:30:39
Off the top of my head, MaxAdjacentPages=10 will load a lot more pages than the default value of 2.
That was the only one I related to the problem when I read wiki, but it does not change what I see.
Terrain consists of pages (MapSplitter generates texture for every page *.X.X.*). Every page has tiles. Am I correct?
Corner tiles (the furthest from the camera) do not show up unless I move camera closer.
tuan kuranes
05-04-2006 16:21:22
correct
pages increment is needed.
Then for tiles/renderables, increment "visiblerenderables" check wiki or template config.
(and make sure maxtile and maxrenderable is high enough)
sjcomp
05-04-2006 16:41:44
Then for tiles/renderables, increment "visiblerenderables"
This solved the problem! Thanks a lot. I added VisibleRenderables=150 instead of default 75.